Plan outline of the game whose house is assembled faster. Didactic interactive game “Whose house? Game with clothespins “Beautiful fence”


Educational game for children preschool age“Whose house is this?”

About myself: graduated from Volgograd Pedagogical University, work experience - 12 years. I own modern educational technologies and methods, I widely use health-saving technologies, I widely use didactic games, which allow you to teach a child the ability to reason. I actively use them during direct educational activities to maximize the development of the child’s individual age potential.

Purpose of the game:
The game introduces children to different animals and the peculiarities of their lives in an entertaining way. During the game, the child develops attention, thinking, speech, and expands his horizons. Puzzle locks on elements train fine motor skills of the hand, develop visual-spatial perception, allow you to evaluate the correctness of the completed task, teach self-control and self-testing.

Methodological recommendations for the game “Whose house is this?”
The game is designed for 2-6 participants.
It is better to start the game under the guidance of an adult leader.
During the period of acquaintance with the animal depicted on the card, it is necessary to tell the child about what this animal looks like, where it lives, what it eats, etc.
The number of cards used in the game should be increased gradually, taking into account the age and individual characteristics of the child. It is recommended to start with 2-3 cards and add 2-3 cards in the next game.
It is very important to play the game on a positive emotional background.
The sequence of moves can be determined using a counting rhyme.

Rules of the game
1 game option
Halves of cards with animal images are laid out face up on the playing surface.
The presenter suggests choosing animals based on one of the following characteristics:
a) Lives in a hole
b) Lives in the sea
c) Pet
d) Builds a house for himself
Elements selected by attribute are arranged in a row. How many elements are there in a row? Which row will be the longest?
The correct answer is checked with a puzzle lock. If half of the card is found correctly, the player keeps it. The winner is the one who gets the most large quantity cards.

Game option 2
All halves of cards with images of animals are mixed and laid out in the center of the weight surface with the pictures facing down. Elements with images of animal habitats are distributed equally among the game participants. Each player takes turns taking one element. If he has a second element of the same card, then the card remains with the player. A puzzle lock is used to check the correctness of the solution. If the elements are not connected by a puzzle lock, then the taken element is returned to its place face down, and the right to move is transferred to the next participant. The winner is the one who is the first to find suitable halves for all of his elements.

Edited the educational game "Whose House?" and added on the reverse side the names of the pictures in Russian and English languages.


Educational game "Whose house?" introduces children to the habitats of animals, strengthens visual memory, develops observation and attention. On the back of the cards are the names of animals and their habitats in Russian and English, which also helps to learn English in a playful way. Designed for children 1-5 years old.

Print on both sides. Cut the sheets into square cards. On the back cover there will be rules of the game. which can be glued to the game box or placed in a transparent file where the cards will be stored.

Rules of the game:

1. The third is odd. Select three game cards so that two of them form a common pair. Invite your child to remove the extra card. Gradually offer more and more cards.

2. Common things together. Place cards with pictures of animals on the table. Invite him to choose animals that have a common or similar habitat. For example, who lives in holes, who lives in the sea, who lives in wooden houses, who builds their own house, etc.

3. Whose house. The child must connect (put next to) the animal cards with their habitat.

4. We play ourselves. All animal cards are shuffled and placed face down in the center of the table. Players share cards with animal habitats equally among themselves. The presenter picks up and names a card with an image of an animal. The player who has a card with the habitat of this animal takes it for himself. The first one to collect all the halves wins.

Evseev M. Yu., Evseeva E. L.

Download for free in one archive:
Download from depositfiles.com
Archive size: 22.8 Mb




Maria Chernenok
Didactic game “Where is whose house?”

Purpose of the game: Deepen and expand knowledge about various types animals (insects, birds, animals) and their homes. The ability to correlate the image of a living creature with its habitat, naming it correctly. Develop imagination, cognitive interest, memory, logical thinking.

Material: Pictures depicting animals and their “homes”.

Progress of the game: Two or more children take part in the game. One by one, the children find the suspected animal and its hiding place. Saying the words For example: an ant lives in an anthill, etc. A game also helps to diversify lexicon in children, develops curiosity and interest in the world around them.

Game option: The teacher offers the children a choice of choosing animals first, and then choosing a house for them. If a game is carried out for the first time, then the teacher tells from the pictures who lives and where, then the children can play by yourself, select paired pictures.

Publications on the topic:

No one will deny the urgent need for didactic games when working with children. A child learns about the world through play, and, of course, it’s a good one.

Made: from matchboxes covered with colored paper, colored pictures are cut out and pasted with glue. [i] Goal: to introduce children to wild animals.

With the coming of summer our kindergarten started planting in the garden. Each group planted and tended their own territory. Plantings took place.

Didactic game “Who lives where?” Abstract for the game “Who Lives Where?” The game is intended for children of middle preschool age. This game can be used in an organized game.

A didactic game is an activity whose meaning and purpose is to give children certain knowledge and skills, and the development of mental abilities.

Author: Bobrova Antonina Igorevna, teacher of GBDOU kindergarten No. 52, Primorsky district. Middle group. Introduction: Visual and didactic.

Project activity “Where is this street, where is this house?”"BUSINESS CARD" OF PROJECT ACTIVITY. Authors of the project: Sokolova Elena Borisovna, d/s No. 38, Rybinsk. Name of the topic of the project activity.

Summary of the walk “Where is whose house?” in the younger group Theme of the walk: “Where is whose house?” Purpose of the game: to consolidate children’s ideas about spring; show children the buds and first spring leaves; specify.

Thematic selection of games and exercises, theme: “Home”

Goals:

Teach children to clearly understand and distinguish between the concepts of “high” and “low”.
Strengthen the ability to count to three, compare “one-many” sets.
Form spatial imaginative thinking.
Introduce geometric figure"square".
Practice clear pronunciation of sounds and onomatopoeia.
To develop children's understanding and use of prepositions in speech: on, in, under, from.
Teach children to agree numerals with nouns.
Continue learning to draw with your fingers, leaving a print in the right place; sculpt from plasticine using the “direct rolling” technique; stick the image details in the right place.
Develop speech attention, fine movements of fine motor skills.

Equipment:

Background picture “sky and earth”, figures of the sun, clouds, houses, flowers.
Pictures depicting one and two houses, cards with numbers “1” and “2”.
Background picture with an image of a crane, details in the form of blocks with a door and windows, a roof; glue sticks
Paired pictures depicting houses.
One-, two- and three-story houses built from a designer.
Wooden spatulas. Multi-colored clothespins.
Large construction material, various attributes for the obstacle course.
Picture-diagram of a house, details of these houses are made of colored cardboard.
Drawing of a house with empty windows, yellow finger paint.
A sheet of paper with two vertical lines drawn, plasticine.
Educational game “Pick up the key to the lock.”
A picture depicting three houses. Figures of giraffes, hippos and snakes.
Audio recordings: “There is a house made of logs in the forest,” “I want to build a house.”

Finger game “New House”

Knock-knock-knock, knock-knock-knock!
Take the hammer my friend!
(Children hit fist on fist, alternating hands)

We will build new house,
(There is a window in the house.
The thumbs are folded into a shelf, the rest are connected by a “roof”)

There is another one, higher.
(Raise your hands up without changing the position of your fingers)

There is a pipe up on the roof.
(Raise up clenched fist with index finger extended upward)

The house is ready, we invite guests:
Come quickly!
(Show an inviting hand gesture)

Didactic game "House on the Mountain"

The picture shows the sky and the earth.

Show me the sky. Show me the land. Pick up the house and attach it to the picture. In which part of the picture did you attach the house, to the sky or to the ground? Why?
Let's put the sun and clouds in the picture. Where will you put the sun and clouds? On sky.
Let beautiful flowers grow around our house. Where will you place the flowers? Around the house, on the grass.


How many houses do you have? One house. How many flowers? Many colors. How many suns? One sunshine. How many clouds? Two clouds.

Didactic game “How many houses?”

Count the houses in the picture and label them with numbers.

Application "Let's build a house"

Crane,
He is taller than everyone else!
He put a roof on the house.
He also built the walls!
That's it - the house is built!

Let's build a house. Lay out the first floor with a door. Lay out the second floor with windows on top. Place the roof even higher. It turned out to be a new house, how many doors (windows, floors) are there in it?

Paired pictures “Houses”

The pictures are lost. Find the exact same picture. (Children find exactly the same picture as theirs. The pictures are laid out on the carpet, and their pairs are distributed to the children).

Didactic exercise “High-low house”

There are houses in front of you. Let's count them. One two Three. Take a closer look, which of the houses is the tallest? Which one is the lowest? Count how many floors are there in the tallest house? How many floors are there in the lowest house? How many floors are there in an average house?

Now I will cover all three houses with handkerchiefs, and you will guess where which house is hidden. Under which scarf is the lowest house hidden? Highest? Average house?

Game with clothespins “Beautiful fence”

Here are the planks, and here are the clothespins. Let's make a beautiful fence out of them for our houses.

Dynamic pause “At a construction site”

We need to transport building material to the construction site. Can you help?

Children carry large building materials from one place to another, overcoming obstacles (stumps, puddles, etc.)

Construction "Lay out the house"

The pictures show a diagram of a house that you will lay out and build yourself. Take the parts and place them in the right place on the diagram. Where the triangular roof is drawn, attach a colored triangle there, and where the square window is located, attach a square.

(In the archive with the activity there are pictures with a similar task for the youngest children, there are one-story houses).

Exercise “What sounds do you hear at home?”

How does the kettle whistle? Ssss.
How does the alarm clock ring? Z-z-z.
How does water drip from a tap? Drip-drip-drip.
How does dad work with a drill? F-f-f.
How does the vacuum cleaner hum? Oooh.
How do guests knock on the door? Knock-Knock.

Finger painting “Light the lights in the windows of the houses”

Evening came and it became dark. You need to turn on the light and then the windows in your houses will light up with bright light. Dip your finger into the yellow paint and place it on the window.

(For the little ones there is a simplified picture in the archive).

Musical finger game “There is a house made of logs in the forest”

(Conducted with audio recording).

Manual labor “Staircase”

We need to fix an old staircase whose steps have broken. Take plasticine. Roll out two thin sausages, place them next to each other and attach steps (matches) to them.

We walk up the stairs
Let's count all the steps:
Lots of fun counting!
One two three four five -
It's a lot of fun to walk!

Didactic game “Pick up the key to the lock”

Children match keys to locks of the same color and open them.

House on the meadow
All doors are locked.
We'll pick up all the keys
And we’ll unlock the hut.

Didactic game “Whose house?”

The picture shows three houses - high, lower and low. Children are given three figures - a giraffe, a hippopotamus and a snake.

Children, think about who lives in which house? What house does the giraffe live in? In the highest house. Why did you decide so? What house does the hippopotamus live in? The hippopotamus lives in the lower house. Why? Now think and tell me - which house is suitable for a snake? The lowest house is suitable for a snake. And why?

Musical and rhythmic exercise “I want to build a house”

Children choose their own musical instruments and use them to “play along” with the music being played. (Conducted with an audio recording of the same name).

PS

This section contains material on the same topic, but designed in the form of activities for children 1-2 and 2-3 years old. Many (but not all) games from this thematic selection are used there, and there are also some other, non-thematic elements of the lesson (greeting, etc.).

Attached is a document with pictures already processed and adjusted to the size of matchboxes. All you have to do is print, cut and make the game.

Alternative to purchased board game with cards.

The game is made from matchboxes, which are covered with self-adhesive colored paper, and on top of the boxes and inside there are pictures depicting animals and their homes. For strength, the top of the boxes is also covered with transparent tape. Children really like this game. It seems especially exciting to correct the mistakes of your comrades and find inconsistencies.

D/I “Where is whose house?”

Target: Deepen and expand knowledge about various types of animals (insects, birds, animals) and their homes. The ability to correlate the image of a living creature with its habitat, naming it correctly. Develop imagination, cognitive interest, memory, logical thinking, fine motor skills of the hands.

Download:

Preview:

To use the preview, create a Google account and log in to it: https://accounts.google.com

On the topic: methodological developments, presentations and notes

Types of didactic games and Guide to didactic games

Types of didactic games Didactic games differ in educational content, cognitive activity children, game actions and rules, organization and relationships of children, the role of the educator...

DIDACTIC GAMES AND SPEECH DEVELOPMENT. A didactic game is a multifaceted, complex pedagogical phenomenon: it is a gaming method of teaching preschool children, a form of education, an independent gaming activity, and a means of comprehensive

A didactic game is a multifaceted, complex pedagogical phenomenon: it is both a playful method of teaching preschool children, a form of learning, and an independent game...

Experience in using didactic games and entertaining didactic material for the intellectual development of preschool children

A selection of games for the intellectual development of preschool children (Voskobovich, Nikitin, etc.)...

CARD FILE OF DIDACTICAL GAMES FOR FAMILIARIZING PRESCHOOL CHILDREN WITH PLANTS (the card file is based on the book: V. A. Dryazgunova. Didactic games for familiarizing preschool children with plants. M.: Prosveshcheniya, 1981. – 8о p.)

From early childhood, a child sees various vegetables and fruits around him. Gradually he remembers their names and begins to find familiar ones among them. However, kids have almost no idea about...

“Formation of environmental culture in preschool children through didactic games.” “Formation of environmental culture in preschool children through didactic games.”

By environmental education of children we must understand, first of all, the education of humanity, that is, kindness, a responsible attitude towards nature, and towards the people who live nearby, and towards descendants who...

Purpose of the game: To create conditions for contacts with children and with each other, to establish emotional connections, the formation of the concepts of big - small, the difference in geometric shapes, the development of hearing, taste...