Corsairs to each their own how to appoint a ship captain. Corsairs to each his own


Corsairs To each his own Introduction
“Corsairs, to each his own!” - a new game a young “privateer” series telling about the fate of the sea wolf Charles de Maura. New blood in the line of “filibuster” role-playing games will once again make all fans of the genre feel the salty sea breeze and the alluring aroma of someone else’s prey and leave their mark in stories about Caribbean pirates. The adventure begins!!!
Corsairs To each his own Features
Large-scale, realistically detailed map of the Caribbean of the 17th and 18th centuries.
Numerous fleet of ships from the times of the pirate “kingdom” in the South American seas
A system for making items and potions that is unique to the genre.
Advanced hero development system
Fencing close to reality
A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts
Corsairs To each his own Minimum system requirements
Operating system: Windows XP
Processor: Intel Pentium IV or AMD Athlon 2.0 GHz or higher
RAM: 1 Gb
Video card: 128 MB DirectX 9.0 - compatible 3D - video card
Free HDD space: 12 Gb
DVD-ROM (if the game was purchased on disc media)
To activate the game you need an Internet connection and authorization in the steam service.
It is mandatory to use the frame rate synchronization mode with the vertical scan frequency of the monitor (V-Sync, vertical synchronization) in the game
Corsairs To each his own Conflicts
QIP: May cause slowdown when receiving messages. Critical crashes may occur if the mode for displaying received messages as a pop-up window on top of full-screen applications is enabled.
Punto Switcher: background clicks and crackles when using some keys, crashes in the game application until it crashes. Fixed by adding the game to the Punto Switcher exclusion list through Settings/Applications.
Antivirus programs: may cause slowdowns gameplay, a short-term drop in FPS during naval battles or character movements during the daytime along the streets of settlements.
Windows 7, compatibility mode with XP SP2 or XP SP3: anchorages disappear in navigation mode (“Sea”).
Fixed by disabling compatibility mode.
Windows 7, installing the game on the system drive: game saves are located outside the SAVE folder (directory).
Use the system's built-in Search by save name.
Sometimes the sound of the game starts to work discretely, intermittently, and extraneous clicks and wheezing are heard. To fix the problem, correct the value of the parameter UseMM = 0 in the engine.ini file in the section (it was UseMM = 1).
The laptop keyboard does not have a NumPad. To take advantage of the advanced slowdown and acceleration capabilities, you need to enable its emulation mode (usually the key combination (Fn) + (NumLk)).
Ultra-compact models may not have this mode. If you are using a mouse with extra keys, then assign (Num+) and (Num-) to its unused buttons (use the On-Screen Keyboard to “click” these buttons in the mouse setup program).
Corsairs To each his own Character
The development of any character in the game directly depends on the values ​​of his initial characteristics. Characteristics are measured with values ​​from 1 (minimum) to 10 (maximum) points. You can view the characteristics of the hero, his officers, companions and passengers at any time by double-clicking with the left mouse button on the portrait of the selected character in the F2 Characters tab.
Power, Strength: allows you to hit hard or carry a lot. A defining characteristic for skills that require great physical effort, especially for weapon skills and mastery of blades of the “Sabres and Cleavers” (ST) and “Broadswords and Axes” (PT) types.
Affects the carried weight and the number of hit points.
Impression, Perception: the ability to see and hear. Without a good eye, cannon balls are unlikely to fly towards the enemy.
It has a particularly strong effect on the skills Accuracy and Stealth.
Reaction, Reaction: coordination of movements and manual dexterity. A clumsy person's saber will certainly get stuck, and the grappling hook will get caught in the pants of its owner. Required for such skills as: Boarding, mastery of blades of the “Rapier and Epee” (RS) and “Saber and Cleaver” (ST) types, skillful handling of “Pistols and Muskets” (PM).
Affects the amount of maximum Energy (any character initially has 30 energy points and each Reaction point adds another 10 points).
Authority, Leadership: the result of a combination of a courageous, wounded face and a well-hung tongue. The leader does not need to resort to force to take possession of the goods of a successful merchant; the latter himself will give up all the supplies. The best people will follow the leader, and beautiful women will be waiting at every port.
Leadership is a necessary attribute for skills such as Charisma and Trade. Affects the number of free officers ready to join the protagonist's current team (2 * Leadership).
Talent, Learning: knowledge, wisdom and the ability to quickly make the right decisions. A talented character will be able to quickly reload a weapon or easily reduce the price when hiring an officer. Handling navigational instruments also requires intelligence.
Affects Trade, Cannons, Navigation and, most importantly, the rate of growth of the game rank and the character’s acquisition of new abilities.
Corsairs To each his own Company of a hero
On the left side of the “Character” form of the main game interface block (in the F2: Characters tab), a list of all characters collaborating with the protagonist at the time of viewing is organized. The same list contains all possible positions of your officers.
Characters who are members of your hero’s company can belong to one of four types:
Companion. If you agree to accompany the ship of any merchant, he will become your companion for the duration of the trip. Also, those officers whom you entrust to manage the ships of your squadron become companions
By turning to “thinking out loud” in the cabin of the flagship ship, you can invite any of the companions to talk with the hero and give orders regarding his ship and its behavior in upcoming battles.
Officer - a character who stepped up to officer position(or positions) on the hero's ship. Officers whom you have hired, but have not yet appointed to a position, released from office, got rid of a ship they controlled, or picked up at sea after its death are placed in the same category. In the future we will call them “free officers.”
Passenger. Characters that you took on board with the purpose of delivering to some place and, as a rule, receiving a reward for this. Passengers of your ship also include quest characters (participating in story-based game events) characters on board the ship.
A prisoner is a character who is on your ship against his will. Any prisoner can be interrogated in the hold of the ship, and also find out his identity. You can most often obtain a ransom for him, and if he is a pirate, recruit him into the hero's campaign. You can captivate the passenger whom you have undertaken to deliver when he begins to resent the long failure to fulfill the obligations of delivering him to his destination. Those captains who surrender to you during boarding or are raised by you while on boats at sea also become prisoners. The largest ransom amount is given by the governor of the same nation as the captive, but it fluctuates, as does the opinion of the governors themselves about the value of the captive. Captured captains can turn to your hero with various requests. Don’t avoid communicating with prisoners: maybe it will bring benefits, who knows?

Corsairs: To each his own

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(Russian) ]

Corsairs: To each his own! - computer game from the Corsairs series of games, developed by BlackMark Studio based on the Storm 2.8 engine. The game was released on December 7, 2012. Initially developed as an unofficial addition to the game Corsairs: City of Lost Ships, but later the Akella company, which is the official distributor of all games in the series, decided on a commercial edition. Technically, the game is based on the previous game in the series - Corsairs: City Lost ships", which led to criticism that the graphics were outdated.

Game process

The gameplay is generally traditional for the Corsairs series: the player can engage in piracy, trade, and complete side quests. However, many innovations have appeared: for the first time in the series, the main character can create ammunition, magical artifacts, and various potions; the system for improving ships has been radically redesigned; fencing has undergone significant changes, although its animation remains the same. A distinctive feature of the game is the versatility of many tasks, including plot ones.

Characters in the game

Main character

Charles de Maur- a French nobleman who came to the Caribbean to find his missing brother. Here he will have to find himself, discover new character traits, face lies, cunning and deceit, find his love, learn the unknown and overcome all obstacles on the way to his goal.

Officers on the protagonist's team

  • Tichingitu- Indian from the Muskogee tribe. After being expelled from his native tribe, he arrived in the Caribbean, where he was caught by Fadey while trying to rob his house. Main character can buy him out of prison and take him to his team. Tichingitu is the only officer in the game who can use a musket. He cannot be appointed captain of a captured ship. You can take Tichingita into your team during the quest “The Gascon’s Burden”.
  • Longwei- Chinese pirate, captain of the light xebek "Meifeng". Trustee and executor of Lucas Rodenburg's instructions. Longway can be taken into your team when completing the quest “The Dutch Gambit” if you choose the side of the Dutch West India Trading Company. Is a good navigator for initial stage games.
  • Charlie Knippel is an experienced artilleryman living in St. John's on the island of Antigua. Executor of orders for the English privateer Richard Fleetwood. Can join the main character in the quest “The Dutch Gambit” if you choose the side of Richard Fleetwood (English branch of the quest). He is a good gunner officer for the initial stage of the game.
  • Hercule Tonzag- aka Gaston the Bald - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in the “Dutch Gambit” quest if you choose to side with the secret organization. In other versions of the quest he dies. An excellent boarding officer and boatswain.
  • Helen Mac Arthur- adopted daughter of Sean Mac Arthur, an old friend of Jan Svenson - the pirate baron Blueveld. Daughter of Beatrice Sharp and the pirate Butcher - Lawrence Beltrop. He is nicknamed "Rumba" for his energetic and cheerful character. Is under the patronage of Jan Svenson. Can join the main character during the quest " Pirate Saga" A good boarding officer, navigator and gunner. Helen is one of two girls with whom the main character can begin a romantic relationship. It is Helen who is depicted on the cover of the game disc. From her mother she inherited the pirate island of Isla - Tesoro, but whether she has time to prove that she inherited it depends on the main character.
  • Mary Kasper - ex-girlfriend Alan Milrow, the deceased head of the narwhal clan on the Island of Justice. Due to her red hair color she is nicknamed "Red Mary". Can join the main character in the “Pirate Saga” quest (if you choose the “for Mary” option, he dies in other quest options). An excellent boarding officer. Mary is one of two girls with whom the main character can begin a romantic relationship.
  • Raymond Baker- Former executioner of the city of St. John's. The man who knows the secret of Lawrence Beltrop. Joins the main character as a ship's doctor in the "Pirate Saga" quest.
  • Hugo Avendel- a drunken bounty hunter. Joins the main character as the treasurer in the side quest "Long Walk to the Gallows".

Other most significant characters

  • Michel de Montpeix- half-brother of Charles de Maura. Knight of Malta, a skilled warrior and an influential figure in the Order of Malta and the Caribbean Islands. It is in search of his brother that the main character goes to the Caribbean.
  • Abbot Benoit- former corsair Serge Benoit, who took monastic vows. Rector of the Church of Saint-Pierre in Martinique. A good friend of Michel de Montpey, and later of Charles de Maura. Will help the main character solve problems in relations with Spain and Holland.
  • Fadey Moskovit- manager of a trading post in Guadeloupe. A close friend of the governor and an important person in Guadeloupe. As repayment of the debt to the protagonist’s brother, he gives Charles the “Leader’s Claw” dag, which, according to him, has secret properties. As the plot progresses, Charles has yet to test this. Will help the main character make peace with England and France. To some extent, Fadey continues the tradition of Russian characters appearing in the games of the series.
  • Richard Fleetwood- English privateer associated with English military intelligence. Captain of the patrol brig Valkyrie. Regularly attacks ships of the Dutch West India Company.
  • Lucas Rodenburg- Vice-Director of the Dutch West India Company. An influential person, second in command after the governor.
  • John Murdoch- aka Johan van Meurden, a pharmacist in St. John's, Antigua. Previously, he was Lucas Rodenburg's most trusted special agent.
  • Abigail Schneur- Jewish refugee. The bride of Richard Fleetwood or Lucas Rodenburg, depending on the quest line chosen by the player.
  • Gino Guineili- an alchemist scientist living in an apothecary's house in Antigua. Teaches the main character the basics of alchemy, helps him remember Latin catch phrases, so that Charles does not look stupid in front of his half-brother.
  • Stephen "Shark" Dodson- one of the influential people in the Coastal Brotherhood, as the plot develops, he becomes its leader. Stephen spent his youth on the semi-mythical Island of Justice, where he found refuge during a difficult time in his life.
  • Jan Swenson- pirate baron of Western Maine, nicknamed the Forest Devil by the Spaniards. Patron of Helen Mac Arthur.
  • Nathaniel Hawk- pirate baron of Maroon Town in Jamaica, overthrown by Jackman. In the past, he was a legendary adventurer and corsair who worked for the English governor of Redmond Island, Robert Sailhard, and later opposed his leader in the search for Inca treasures. Winner of the ghost ship. The main character of the game Pirates of the Caribbean.
  • Daniel Hawk- Nathaniel Hawk's wife and his faithful companion. Having experienced many adventures in their youth, the Hawk family took a worthy position in the Coastal Brotherhood. But quiet life the pirate baron and his wife were interrupted, and now it depends on the main character whether they will return to their rightful place in Maroon Town or not.
  • Zechariah Marlowe- pirate baron of Puerto Principe, Cuba. A fierce Protestant and fighter for the faith. For his religious zeal he received the nickname Black Pastor. Instructs the main character to bring him the book “The Witches Hammer” in English translation.
  • Marcus Tyrax- pirate baron of La Vega on the island of Hispaniola.
  • Jacques Barbazon- pirate baron Le Francois in Martinique. A cunning and two-faced man, he often provides patronage to young corsairs, pursuing his own goals. Strives primarily for his own enrichment.
  • Jacob Jackman- pirate baron of Maroon Town in Jamaica. A cruel and cunning man, who was the first mate on the ship of Captain Butcher - Lawrence Beltrop. He overthrew Nathaniel Hawk by deception and seized power in Maroon Town. One of the antagonists of the game.
  • Snake Eyes- shaman of the Miskito tribe on Western Main. Arrived from the Wild West in 1783
  • Chad Capper- a man from Shark Dodson's team, now a jailer on the Island of Justice.
  • Edward Black- leader of the Rivados clan - descendants of African slaves living on the Island of Justice.
  • Donald Greenspie- leader of the narwhal clan on the Island of Justice, successor to the deceased Alan Milrow.
  • Ole Christiansen- aka White Boy - a kind and eccentric young man who has matured in body, but not in mind. Helps Nathaniel Hawke and the main character. A dexterous rat catcher (the main character can use this ability by taking Ole as a passenger on his ship).
  • Albert Loxley is a clever and experienced lawyer living in Port Royal, Jamaica. If necessary, he will help the main character make peace with all powers.
  • Francois Levasseur- Governor of the island of Tortuga. Huguenot and patron of the Protestant religion in the Caribbean. In the past, he strengthened himself in Tortuga on behalf of Philippe de Poincy, but over time he ceased to obey his superior. Under his rule, Tortuga became a nest of pirates.
  • Vincento's father- Spanish chief inquisitor in the Caribbean. Helps the main character solve the mysteries of the Mayan Indians and provides him with valuable instructions.
  • Diego de Montoya- Spanish nobleman, confidant and right hand of Baron de Mendoza y Riba, his agent for especially important assignments.
  • William Paterson- English captain, commander of the frigate "Fortune". A cruel, calculating and cynical person who stops at nothing to achieve his goals.
  • Master Alexus- a genius of shipbuilding art, owner of the shipyard in Sharptown on Isla Tesoro. Engaged in major repairs ships - except for him, not a single shipbuilder on the archipelago can do this.
  • Black Mark Studio is a fan team that developed the previously unofficial “Adventure Tales” add-on for the game Corsairs: City of Lost Ships.
  • The developers created three full-fledged storylines for the three main characters - Charles de Maura, William Paterson and Diego de Montoya, which were supposed to reveal the main plot of the game from different sides. However, for various reasons, it saw the light only story line Charles de Maura.
  • Many characters from previous games in the series appear in the game - Nathaniel and Daniel Hawkey, Jacob Jackman, Chad Capper, Master Alexus. Many of the game's characters are real historical figures or have historical prototypes - for example, Philippe de Poincy, Francois Levasseur, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fakman).
  • The names of many characters contain the nicknames of the game developers of the series, as well as some active fans.
  • For the first time in the history of the series, Steam service acted as the distributor of the game.

Notes

see also

Links

Official and unofficial sites
  • (Russian) - official website of the developers “To each his own”
  • (walkthroughs, patches, modifications for games in the Corsairs series)
  • (Russian) - Walkthroughs of quests, advice and assistance to players

Corsairs: To each his own!- a game from the Corsairs series of games, developed by BlackMark Studio based on the Storm 2.8 engine. The game was released on December 7, 2012.

Initially developed as an unofficial addition to the game Corsairs: City of Lost Ships, but later the Akella company, which is the official distributor of all games in the series, decided on a commercial edition. Technically, the game is based on the previous game in the series, Corsairs: City of Lost Ships, which drew criticism for its outdated graphics.

Let's play (in some way a walkthrough) of the recently released game Corsairs: To Each His Own at the Captain difficulty level. I hope you enjoy it. :D Our VK group...

Game process

The gameplay is generally traditional for the Corsairs series: the player can engage in piracy, trade, and complete side quests. However, many innovations have appeared: for the first time in the series, crafting has appeared (the creation of ammunition, magical artifacts, various potions by the main character), the system for upgrading ships has been radically redesigned, fencing has undergone significant changes, although its animation has remained the same. A distinctive feature of the game is the multivariance of many tasks, including plot ones.

Characters in the game

Main character

Charles de Maur- a French nobleman who came to the Caribbean to find his missing brother. Here he will have to find himself, discover new character traits, face lies, cunning and deceit, find his love, learn the unknown and overcome all obstacles on the way to his goal.

Officers on the protagonist's team

  • Tichingitu- Indian from the Muskogee tribe. After being expelled from his native tribe, he arrived in the Caribbean, where he was caught by Fadey while trying to rob his house. The main character can buy him out of prison and take him to his team. Tichingitu is the only officer in the game who can use a musket. He cannot be appointed captain of a captured ship. You can take Tichingita into your team during the quest “The Gascon’s Burden”.
  • Longwei- Chinese pirate, captain of the light xebek "Meifeng". Trustee and executor of Lucas Rodenburg's instructions. Longway can be taken into your team when completing the quest “The Dutch Gambit” if you choose the side of the Dutch West India Trading Company. He is a good navigator for the initial stage of the game.
  • Charlie Knippel is an experienced artilleryman living in St. John's on the island of Antigua. Executor of orders for the English privateer Richard Fleetwood. Can join the main character in the quest “The Dutch Gambit” if you choose the side of Richard Fleetwood (English branch of the quest). He is a good gunner officer for the initial stage of the game.
  • Hercule Tonzag- aka Gaston the Bald - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in the “Dutch Gambit” quest if you choose to side with the secret organization. In other versions of the quest he dies. An excellent boarding officer and boatswain.